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Carrière - Disciple

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Carrière - Disciple Empty Carrière - Disciple

Message par Yoona Sam 13 Sep - 12:20

Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines.

Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte...

Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations.

Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta.


Description générale


Description

“Rares sont les élus qui survivent aux rêveries de la Nuit de la Mort.Plus rares encore sont ceux qui quittent le Chaudron les yeux emplis d'unelueur de cuivre en fusion, flamme nourrie de la haine de nos dieux des Ténèbres.Ces véritables élus sont acceptés dans le clan et sont initiés aux rites lesplus secrets qui les transformeront en les meilleurs Maîtres de la mort, aprèsKhaine lui-même.”
-Haridar de Har Ganeth

Les Disciples de Khaine sont de redoutables guerriers maléfiques, mêlant leurs capacités de combat rapproché à celles de la magie noire. Leur force réside dans la faculté à absorber l'essence de leurs ennemis et de la retourner contre eux. Les Disciples de Khaine ont la possibilité de soigner leurs alliés et même de redonner vie aux guerriers tombés au combat.
Le Disciple est un combattant redoutable. Ses connaissances en sciences occultes lui donne la capacité de voler l'a force spirituelle de celui qui rentrera en contact avec ses lames.


Cette essence sera par la suite utilisée lors d'un rituel de manière à rendre les alliés entourant le Disciple plus robustes et avides de victoire.
Pour être réellement efficace, le Disciple de Khaine doit mener le combat au plus près de ses assaillants. Il sait manier habilement l'épée et la Magie Noire et peut même combiner les deux en une seule et même attaque. Le Disciple étant un adversaire très coriace au corps à corps, son point faible réside certainement dans les combats à distances.
Le Disciple sera donc un élément déterminant de l'armée de la Destruction et un adversaire très puissant. Le tenir à distance sera la clef du succès. Une fois repéré il faudra le mettre hors d'état de nuire avant qu'il puisse faire basculer l'affrontement du côté de la Magie Noire.


- Points Forts :
-Classe mixte qui dps autant qu'il heal.
-Système de heal automatique.

- Points Faibles :
-Doit être au CaC pour pouvoir healer correctement et longtemps.

- L'apport de la classe dans le groupe :
- dommages supplémentaire en assist sur un tank (qui peut buff son groupe ou les heals selon la spe tout en tappant )
- healeur de soutien avec 3 buff de groupe mais 1 sur les 3 est fonctionnel
- un rez supplémentaire
- Gameplay de la classe :
-gameplay très nerveux et en même temps très fun à jouer son role est d' être au cac et assister un dps melee ou un tank (préference pour le tank qui peut vous garder et donc recevoir moins de dommage en combat).
-se retirer du combat(selon les situation) quand il est temps et heal puis revenir dans l'assist.(ne pas oublier que cette classe est une classe hybride avant tout)
- Voies de Maitrise
*Dark Rites : guérison et pouvoirs de restauration
*Torture : combat de mêlée
*Sacrifice : drainage de la puissance des ennemis



Warhammer online - disciple of khaine gameplay
envoyé par jtb




Warhammer online - disciple of khaine gameplay
envoyé par jtb


Dernière édition par Yoona le Dim 26 Oct - 2:32, édité 2 fois
Yoona
Yoona
Administrateur
Administrateur

Nombre de messages : 344
Age : 33
Localisation : Suisse
Date d'inscription : 13/05/2006

Feuille de personnage
Pseudo: Setsuko
Race: Elfes Noirs
Classe: Furie

https://renewal.easyforumpro.com

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Carrière - Disciple Empty Re: Carrière - Disciple

Message par Yoona Sam 13 Sep - 12:20

Compétences

Cleanse War Engine
No Cost 100 ft range 3s cast 300s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine.

Consume Enchantment
30 Action Points 5 ft range Instant cast 10s cooldown
Builds 30 Soul Essence
A shattering strike which deals 60 damage to your enemy and removes one Enchantment from them.

Consume Essence
30 Action Points 5 ft range Instant cast
Builds 30 Soul Essence
A quick strike which deals 50 damage. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 50% of the damage that you dealt.

Consume Strength
25 Action Points 5 ft range Instant cast 5s cooldown
Builds 25 Soul Essence
A Crippling attack which deals 75 damage and reduces your enemy's Strength by 50 for 10 seconds. Your defensive target's Strength is increased by 50.

Consume Thought
25 Action Points 5 ft range Instant cast 30s cooldown
Builds 25 Soul Essence
An overwhelming attack which deals 100 damage to your enemy and silences them for 5 seconds, making them unable to use magic.

Covenant of Celerity
No Cost Instant cast 10s cooldown
Only one Covenant may be active at a time.
Your entire group gains a 20% chance to Cripple anyone that they damage, dealing 234 Spirit damage over 9 seconds and reducing the victim's run speed by 20%.

Covenant of Tenacity
No Cost Instant cast 10s cooldown
Only one Covenant may be active at a time.
A pact with Khaine that increases your entire group's armor by 429.

Covenant of Vitality
No Cost Instant cast 10s cooldown
Only one Covenant may be active at a time.
Any time someone in your group damages an enemy, they have a 20% chance to deal an additional 0 Spirit damage to their victim, and heal themselves for an equal amount.

Devour Essence
No Cost 150 ft range Instant cast 20s cooldown
Requires 25 Soul Essence per second
You surround an ally with a devouring aura for up to 5 seconds. Each second, your ally will deal 100 Spirit damage to up to 4 enemies within 30 feet of them, and become healed for 50% of all the damage done. You will lose 25 Soul Essence each second, and this effect will end if you run out of Soul Essence to power it with.

Essence Lash
50 Action Points Instant cast 10s cooldown
Builds 50 Soul Essence
You lash out at all opponents in front of you up to 40 feet away, dealing 150 damage.

Fell Sacrifice
30 Action Points 1s cast 2s cooldown
Builds 30 Soul Essence
Cripples all targets within 30 feet of you for 496 damage over 24 seconds.

Flay
30 Action Points 5 ft range Instant cast 10s cooldown
Builds 30 Soul Essence
You flay your target for 125 damage. If target is Crippled, they are further Crippled as they become snared, reducing their run speed by 40% for 6 seconds.

Khaine's Embrace
No Cost 150 ft range 1s cast 2s cooldown
Requires 70 Soul Essence
All of your groupmates regain 371 health.

Khaine's Refreshment
No Cost 30 ft range Instant cast 13s cooldown
Requires 20 Soul Essence per second
You throw yourself open to Khaine's influence as power rushes through you for up to 3 seconds. Each second, all allies within 30 feet of you will regain 139 health, and you will lose 20 Soul Essence. This effect will end if you lose your concentration, or run out of Soul Essence to power it with.

Khaine's Vigor
No Cost 150 ft range Instant cast 10s cooldown
Requires 45 Soul Essence
Your entire group gradually regains 410 health over 15 seconds.

Lacerate
20 Action Points 5 ft range Instant cast 5s cooldown
Builds 20 Soul Essence
A gory strike that Cripples your enemy, dealing 165 damage over 10 seconds and reducing their Toughness by 75.

Patch Wounds
No Cost 150 ft range Instant cast
Requires 20 Soul Essence
Removes 1 Hex effect from a friendly target.

Pillage Essence
30 Action Points 5 ft range Instant cast 10s cooldown
Builds 30 Soul Essence
A strike into your target's soul which deals 150 damage and causes them to lose 50 Action Points. You will gain additional Soul Essence for most of the action points that the enemy lost.

Reinforce War Engine
No Cost 5 ft range 3s cast 300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Rend Soul
No Cost 5 ft range Instant cast 8s cooldown
Requires 25 Soul Essence per second
You repeatedly assault an enemy, shredding their soul energy and twisting it to your own purposes. You strike the target up to four times over 3 seconds, dealing 51 damage per hit. Each hit heals your defensive target for 250% of the damage that was dealt. This effect will end if you break your concentration, or run out of Soul Essence.

Sanguinary Extension
30 Action Points 5 ft range Instant cast 5s cooldown
Builds 30 Soul Essence
A slice aimed at fresh wounds which deals 125 damage. If the enemy was Crippled, then they are further Crippled and take an additional 135 damage over 15 seconds.

Shield the Skies
No Cost Instant cast 300s cooldown
Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Soul Infusion
No Cost 150 ft range Instant cast
Requires 30 Soul Essence
Your target is gradually infused with 1200 health over 15 seconds.

Soul Shielding
No Cost 150 ft range Instant cast 60s cooldown
Requires 45 Soul Essence
Everyone in your group becomes surrounded by a magical barrier for 10 seconds, which will absorb up to 541 damage for each person.

Stand, Coward!
No Cost 100 ft range 6s cast 3s cooldown
Builds 20 Soul Essence
Only usable on other players
Life is restored to a dead ally, and 20% of their health is recovered in the hopes they will prove less worthless to you in the future.

Terrifying Vision
20 Action Points 100 ft range Instant cast 15s cooldown
Builds 20 Soul Essence
Your enemy is distracted by malevolent spirits, making them hate you less and causing them to deal 50% less damage against you for 15 seconds. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.

Transfer Essence
40 Action Points 5 ft range Instant cast 5s cooldown
Builds 40 Soul Essence
An unholy attack which deals 100 damage to your target and spills out a portion of their soul, healing any of your groupmates within 30 feet for 50% of the damage that you dealt. This effect will not heal you.

Uncaring Dismissal
45 Action Points Instant cast 60s cooldown
Builds 45 Soul Essence
A great energy washes over all targets in front of you, blowing back all enemy players within 30 feet and knocking down monsters.

Warding Strike
30 Action Points 5 ft range Instant cast 5s cooldown
Builds 30 Soul Essence
A cunning strike which deals 100 damage to your enemy and reduces their chance to parry by 10% for 10 seconds.

Wracking Agony
30 Action Points 5 ft range Instant cast 10s cooldown
Builds 30 Soul Essence
A merciless attack which deals 75 damage to your enemy, or 225 damage if they are below 50% hit points.


Tactics

Alignment of Naggaroth
Spiritual resistance increased by 195.

Bleed Out
Increases Lacerate, Sanguinary Extension, and Fell Sacrifice's durations by an additional 6 seconds.

Bloodthirst
Covenant Of Celerity will now reduce the victim's movement speed by 60% and will deal 435 damage.

Bound by Blood
Whenever you heal an ally, there is a 25% chance that you will also be healed for 25% of the same amount.

Curse Of Khaine
Any time you critically hit an enemy, all healing used on them for the next 5 seconds will become 100% less effective.

Dark Blessings
Heals directed toward you will recover 10% more health.

Discipline
Increases your Willpower by 124.

Divine Fury
You deal 25% more damage, but all of your healing becomes 20% less effective.

Empowered Transfer
Consume Essence now heals for 150% of the damage it deals, and Transfer Essence now heals for 100% of the damage it deals.

Fueled Actions
When you use Restore Essence or Soul Infusion, there is a 25% chance that your next attack will not cost any action points.

Gift of Khaine
Any time you critically hit an enemy with an ability from the Path Of Sacrifice, your defensive target will regain 60 Action Points. You may not grant action points to yourself with this effect. Tactic can not trigger more than once every 3 seconds.

Horrifying Offering
Consume Strength will now also cause the victim to lose 50 Action Points.

Increased Pain
Your critical hits will inflict 50% more damage.

Khaine's Blessing
Any time you critically hit an enemy, your autoattack speed is increased by 50% for 10 seconds.

Khaine's Bounty
Any time you critically heal an ally, you will become surrounded by a protective barrier for up to 30 seconds which will absorb up to 335 damage.

Khaine's Imbuement
Any time you hit an enemy, there is a 25% chance that they will suffer an additional 354 damage over 9 seconds.

Murderous Intent
Increases your chance to critically hit by 10% and your chance to parry by 10%, but reduces the effectiveness of your healing abilities by 20%.

Persistent Rending
Reduces the chance that you will be set back while casting Rend Soul by 50%.

Potent Covenants
Increases the chance for your Covenants to trigger by an additional 15%.

Restorative Burst
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Restored Motivation
Restore Essence will also grant 250 points of Morale to your ally.

Siphoned Consumption
If Consume Enchantment successfully removes an effect from your enemy, your defensive target will gain 108 health.

Subtlety
All of your heals will cause enemy monsters to hate you 25% less than normal.

Transferred Focus
Any time you critically hit an enemy, your defensive target will become 20% more receptive to healing effects for 10 seconds.


Morales

Alter Fate
Morale Rank 4 No Cost Instant cast 60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds.

Chant of Pain
Morale Rank 4 No Cost Instant cast 60s cooldown
Concentrating for up to 4 seconds on the Word of Pain, you deal 200 every second to all enemies in a 30 feet area around you. Reveling in their agony, you are healed for all damage inflicted by the Word of Pain.

Divine Favor
Morale Rank 1 No Cost 150 ft range Instant cast 60s cooldown
A strong heal that will restore 1440 health to your target.

Divine Protection
Morale Rank 3 No Cost Instant cast 60s cooldown
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.

Focused Mind
Morale Rank 2 No Cost Instant cast 60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

Khaine's Withdrawal
Morale Rank 3 No Cost Instant cast 60s cooldown
Removes all Cripples, Ailments, Curses, and Hexes from your group.

Life's End
Morale Rank 1 No Cost Instant cast 60s cooldown
For 10 seconds, you allow your group (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal.

Rampaging Siphon
Morale Rank 2 No Cost Instant cast 60s cooldown
Deals 480 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.

Steal Life
Morale Rank 1 No Cost 100 ft range Instant cast 60s cooldown
Your target suffers 720 damage over 9 seconds, and you are healed for a half of the damage dealt.

Thousand and One Dark Blessings
Morale Rank 4 No Cost Instant cast 60s cooldown
For 30 seconds your entire groups Armor is increased by 858, Block, Parry, Dodge and Disrupt by 327, and all Resists by 25.

Universal Confusion
Morale Rank 2 No Cost Instant cast 60s cooldown
Raw power erupts in a 30 feet area around you, inflicting 480 damage and stunning all enemies, preventing them from taking any actions for 5 seconds.

Vision of Torment
Morale Rank 4 No Cost 5 ft range Instant cast 60s cooldown
Victim is overcome with seemingly endless visions of their own grisly death. So real are the visions, that the victim suffers 1596 damage over 7 seconds and will lose 100 morale for every second of agony. Target is also stunned for 7 seconds.
Yoona
Yoona
Administrateur
Administrateur

Nombre de messages : 344
Age : 33
Localisation : Suisse
Date d'inscription : 13/05/2006

Feuille de personnage
Pseudo: Setsuko
Race: Elfes Noirs
Classe: Furie

https://renewal.easyforumpro.com

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